Microsoft Marketing Man Explains Xbox Live Rate Hike

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Xbox Live Senior Merchandising Music director Craig Davison says that growing infrastructure, the ongoing influx of raw content and the sheer size of its user base left Microsoft with no choice just to jack up the rates for Xbox Live.

Microsoft revealed back in August that the price of Xbox Live would be active up a little, from $49.99 to $59.99 for a year of service. Ten bucks extra over the course of a twelvemonth is hardly a get by-breaker but the news, as you mightiness expect, nonetheless stirred up whatsoever anger among the ranks of the disaffected button-mashers. As Davison pointed out, however, Microsoft has held the line on Dwell pricing since it rolled out the service in 2002. That's eight freakin' years, people.

"Support in 2002, we launched at 49 bucks, which works out to about $4.17 a month, and we've held steady for that entire time. Now what we've always been very passionate more or less is that quality necessarily to be there, but more importantly, the consistency. Thus if I'm playing Halo: Reach into, Gears of War, Call of Duty, the consistency of the service and the experience needs to beryllium there regardless of what that entertainment application is," he told Gamasutra.

"As you can imagine, the costs associated with maintaining a service at that stage and making indisputable all of those features are consistent, we're hitting that quality legal profession, we're adding the client service infrastructure necessary, we're accommodating all of the very social features and functionality too, thither's a cost," he continued. "Infrastructure costs, of feed. And we'ray continued to bring increasingly depicted object."

"Now in 2002, information technology was rigorously multiplayer gaming. Now we get those Prognosticate of Duty map packs before anybody other does. We've got Gears and Halo, of course, as exclusives. We continue to get exclusives on the avail as well. And we've gone from 400,000 members in our first yr to 25 million," helium said. "So during that time, we've definitely got to fund it, and we want to add progressively and to a greater extent. ESPN is a keen example. No extra charge for Xbox Live Gold members. But we want to continue to bring that content in. We as wel deprivation to continue to innovate on all dimensions, whether it's multi-ethnic, entertainment, or gaming. So there you go."

There you go so. Information technology's tardily to get angry at a company like Microsoft for jacking up its prices, when IT's already got a bazillion dollars stashed in its mattress, but the fact is that this stuff costs money. A lot of money. Given that more or less conventional substance providers count the time between rate hikes in months, I think this is one of those rare moments when IT's okay for Microsoft to order, hey, we need more money.

https://www.escapistmagazine.com/microsoft-marketing-man-explains-xbox-live-rate-hike/

Source: https://www.escapistmagazine.com/microsoft-marketing-man-explains-xbox-live-rate-hike/

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